How To Solve Any Problem

How To Solve Any Problem-13
After voting, the moderator organizes the problems according to the number of votes.6 min During this steps participants will reformulate the most voted problems using the HMW format of the Design Sprint.This will allow the team to change their perspective and think about the problem as a challenge.Each member of the team has 7 minutes to write down solutions in their sticky notes. After the time is up, all the solutions are stuck on the whiteboard.10 min We need to draw a graph. Afterwards, the moderator will ask the team to help him or her choose where to stick each of the most voted solutions.

After voting, the moderator organizes the problems according to the number of votes.6 min During this steps participants will reformulate the most voted problems using the HMW format of the Design Sprint.This will allow the team to change their perspective and think about the problem as a challenge.Each member of the team has 7 minutes to write down solutions in their sticky notes. After the time is up, all the solutions are stuck on the whiteboard.10 min We need to draw a graph. Afterwards, the moderator will ask the team to help him or her choose where to stick each of the most voted solutions.

This decision-making process has already come in handy in several areas such as product design, marketing, sales and development.

Our design processes are much more polished and efficient, development retrospectives have become more useful and we’ve improved our sales flow.

Although planning and structuring will help make the problem solving process more likely to be successful, good judgement and an element of good luck will ultimately determine whether problem solving was a success.

Interpersonal relationships fail and businesses fail because of poor problem solving.

For quite some time now at Lateral View we have been using design as a transforming force.

It is easy to limit design to an area that only intercedes in the creation of a certain product. I’ve already mentioned this on previous articles but let me focus on this idea once more: Every company is a design company.

Actionable items = tasks and actions you the team can complete within one or two weeks.

After this period of time passes the company should be able to evaluate and measure if solutions are working or not. The team involved in solving a certain issue will know which are the different paths they may take and which of them involve more effort ad more impact.

This activity takes up just 1 uninterrupted hour that’s divided into small specific exercises. They will be in charge of getting each exercise done on time.10 min The first step consists of each member of the team writing down on sticky notes the problems they identify regarding the issue you are dealing with. The idea is to write each problem on a different sticky note.4 min per person Each participant sticks their sticky notes on the whiteboard and briefly explains each of the problems.

This can not take up more than 4 minutes per person.

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